C-130 Progress Report Part II

I’m very close to hand this baby to the testers and it’s got some interesting new features I like to talk about in this blog.

First off some eye candy for you guys.


The JATO take off works like a charm


Paradrop works perfect as well. But has to be seen in action to really appreciate. The parachute is fully animated.

That brings me to the first topic. One of the functionalities i will add in this release is the ability to add or replace prims on the Hercules via a Dev/Modkit. That in turn allows the 3rd party market to sell mod kits for the airplane, that are easy to apply to the aircraft. This includes, but is not limited to cargo payloads and para cargo payloads.

Cargo Payloads can be customized through the Dev/Modkit and it will be in every box of the airplane sold. That being said. Yes it will be mod.


The other feature that will come is not entirely new to SL but has a new component
This airplane will have an autopilot, with two simple settings, altitutde and heading.
Nothing really spectacular you say rightfully at this point, but the next thing is a tad better.
Waypoint navigation. You can load up to 5 waypoints into the HUD and then enable the system to follow the waypoints. it will fly off all the waypoints one after another autonomously. And while on the go you can buff up the list even more, if you feel so inclined.


I do have some semi bad news too tho. I will not put VICE nor MCE into the plain cargo version of the plane. Modders can add it on their own if they desire so but i don’t think that this is a good idea, considering how virtually packed this thing already is.
But VICE and MCE will of course be in the other versions: the AC-130 and the MC-130

Speaking about the MC-130, The skyhook is only on the Combat Talon II, but the Combat Talon II has no armament. Do you rather want the Combat Talon II or the Dragon Spear?

Let me know in the comments below!



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